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Anomaly271 reviews Sacred 2: Fallen Angel (X360)

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Anomaly271 said...

This is an amazingly large game. There are tons of enemies, but 50% of them for whatever reason are rats. Honestly, if Earth had this kind of rat problem I think we would be in dire straits. That doesn't mean that there aren't other enemies, but they come with rats. Wanna fight a boss? There are tons, and unfortunately no rat bosses. The portals to pretty much every area of the game return with the sequel, but unlike the first game they don't tell you where you are going. The skills can be a little rough to use at first, and I keep thinking this game would be better on PC. The local co-op is lacking, and honestly the only reason I gave it 4 stars instead of 5. The problem is that it is not split screen, if player A goes into the inventory or a merchant screen, player B gets to sit around until they are done.

Game Traits applied to Sacred 2: Fallen Angel (X360) by Anomaly271

  • The Setting:
    Big world
  • Playing As:
     
  • Playing Against:
    NPC monsters
  • How it's Played:
    RPG, Local co-op, Online co-op
  • General Tone:
    Epic fantasy
Sacred 2: Fallen Angel

Sacred 2: Fallen Angel (X360)

Genre/Style: Role-playing/Third-Person 3D Action RPG
Release Date: 12/MAY/09
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